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The Low-Tech AI of Elden Ring
The article discusses the AI techniques used in the game Elden Ring, highlighting its reliance on low-tech methods rather than advanced machine learning models. It emphasizes the use of finite state machines and behavior trees for NPC decision-making, which allows for complex interactions without the computational overhead typically associated with modern AI approaches. This insight is valuable for practitioners interested in efficient game AI design that prioritizes performance and resource management over cutting-edge techniques.
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